If your game has begun, record the score and casualties as of the time the game ended, and the winner will receive bonus TDs to bring the game to a 2-point lead for the winner. These bonus points will NOT be added to your overall total, and will be used only to break ties.įorfeits: Should your opponent for any reason be unable to play during the allotted time (ie must leave early or arrives more than 30 minutes late), you will be awarded a win. “Crushed:” Caused 4+ Cas from non-weapon “Block” actions = +5 If a tie still remains, then we will apply the below tie-breaker points. “Coaching Record:” Any ties in the standings for any award will be broken by TD Difference, and finally by Casualty Difference. Each game will be measured at 2 hours long in order to allow time for a 15 minute break between games.Īfter each game you will record the game results on the results form. We will also not be using the Overtime Rules in the CRP: if a game is tied at the end of two halves, it will be recorded as a tie. While it is of course up to you and your opponent to decide how strictly you wish to enforce the rule on turn time, we ask that you use a turn time of 3.5 minutes (210 seconds) as at least a guide so that games don’t fall behind. To help with this we encourage the use of game timers. To stay on schedule, we ask that you play at a brisk pace with no time wasting please. For this reason, you may find that your opponents don’t always have a record identical to yours. The only other rule regarding pairings is that you can never play the same opponent twice. After that, the coaches will be allocated by win record to encourage same skill level of play. Therefore, in the first round, coaches will be randomly matched against other coaches. This means that each team remains unchanged throughout the day, no winnings, no SPP, injuries do not carry over.Įach coach will participate in 3 games, “Swiss” style. The tournament is played over 1 day and will use the ‘Exhibition Play’ rules (p101-103 of the official Rulebook). There are no other limits to skill selection. Note: Star players may not be given additional skills and no player can add more than one skill (normal or double).
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